300+ story-driven levels
Each level moves Kael through a hand-drawn corner of Aerwyn. The board is the stage; matches advance the dialogue, the score, and the prophecy.
A thousand years of light, shattered. You are Kael Veyren, the last Keeper. Three gems at a time, mend the sky and break the Archmage of Decay.
Six seconds of Kael clearing a board. No edits, no scripts — every cascade is real magic from Lumora's combat engine.
Lumora teaches its magic the way old Keepers taught their apprentices — by doing, not by reading. Slide through the four steps below and watch the board play itself.
We built Lumora to be loved a year after launch — not just clicked once. Every feature below is a promise we keep with every patch.
Each level moves Kael through a hand-drawn corner of Aerwyn. The board is the stage; matches advance the dialogue, the score, and the prophecy.
Thirty chapters at launch, each closed by a cinematic boss board and a fully voiced scene. There is always a reason to play one more level tonight.
Recruit twelve unique companions. Equip them with relics earned from chapter bosses. Their powers reshape the rules of the board on every match.
Every cell, gem and rune is brushed by hand. The soundtrack — performed by a chamber ensemble in Prague — adapts to your combo streak in real time.
Log in daily for a Keeper's Gift. Weekend Spirit-Rites turn the board into a special challenge — beat them solo or trade scores with the realm.
Whole campaign downloads at install. Subway, plane, mountaintop — wherever you go, Aerwyn comes with you. Cloud save kicks in the moment you reconnect.
Drop your name and email below. We'll send you the install link the moment Lumora goes live, a 500-crystal welcome chest waiting inside the game, and a private link to the Chapter One closed-test build. No spam, no resells — Keeper's word.
SmartPlayerMove was founded in 2021 by three friends who grew up trading match-3 lives across school desks. We left bigger studios because we wanted to make a puzzle game that we'd brag about in the cafeteria — a game where the story matters as much as the score, where every screen is painted, and where the prize chests never beg for your card details.
Four years and 1,200 prototype levels later, Lumora is the result. Our team writes its own engine, paints its own art, composes its own music, and answers every Discord message before lunch. We are tiny on purpose — we trade speed for taste, and we'd rather ship a polished chapter late than a rushed chapter early.

Wrote the original Lumora pitch in a notebook on a long bus ride. Now she signs off on every cell of the board and every cutscene in the game.

Spent a year drawing nothing but crystal facets. Has opinions about violet versus magenta that will outlive us all.

Built our match-3 solver from scratch so we could write puzzles no off-the-shelf engine would ever allow. Quietly the kindest person on the team.
Lumora launches on iOS and Android in late summer 2026. Tap a store badge — we will notify you the day it goes live.