Match every shard. Restore Aerwyn.

A thousand years of light, shattered. You are Kael Veyren, the last Keeper. Three gems at a time, mend the sky and break the Archmage of Decay.

Combos that feel like spellcasting.

Six seconds of Kael clearing a board. No edits, no scripts — every cascade is real magic from Lumora's combat engine.

Captured in-engine on the Aerwyn live build, May 2026.

Learn the rhythm of the shards.

Lumora teaches its magic the way old Keepers taught their apprentices — by doing, not by reading. Slide through the four steps below and watch the board play itself.

Lesson 01

Match three. Reclaim a heartbeat.

Drag any shard one cell. Three or more of the same colour erupt into a single crystal heartbeat. Each match returns a sliver of light to Aerwyn — and refills Kael's mana.

Lesson 02

Line up four. Forge a Sun-Rune.

Match four in a row and the board fuses them into a Sun-Rune — a bonus shard that detonates a whole line on its next match. Five in a row births a Mythic Prism that clears every shard of its colour.

Lesson 03

Read the level. Trigger the booster.

Each level whispers a goal — clear ivy, free a courtier, lure out a corrupted spirit. When the goal is one move away, your booster bar awakens. Tap it to unleash Kael's signature combo and finish in style.

Final lesson

Speak with the courtiers. Claim your reward.

Cleared boards open into hand-painted cutscenes. Talk to Aelina, the Spirit-Smith, or the Last Cartographer. Each conversation unlocks a chest of crystals, a fragment of lore, and the door to the next chapter.

A puzzle game with a soul, told in shards.

We built Lumora to be loved a year after launch — not just clicked once. Every feature below is a promise we keep with every patch.

01

300+ story-driven levels

Each level moves Kael through a hand-drawn corner of Aerwyn. The board is the stage; matches advance the dialogue, the score, and the prophecy.

02

A new chapter every ten levels

Thirty chapters at launch, each closed by a cinematic boss board and a fully voiced scene. There is always a reason to play one more level tonight.

03

Heroes, courtiers, artefacts

Recruit twelve unique companions. Equip them with relics earned from chapter bosses. Their powers reshape the rules of the board on every match.

04

Painted animation, original score

Every cell, gem and rune is brushed by hand. The soundtrack — performed by a chamber ensemble in Prague — adapts to your combo streak in real time.

05

Daily rituals, weekend rites

Log in daily for a Keeper's Gift. Weekend Spirit-Rites turn the board into a special challenge — beat them solo or trade scores with the realm.

06

Plays without a signal

Whole campaign downloads at install. Subway, plane, mountaintop — wherever you go, Aerwyn comes with you. Cloud save kicks in the moment you reconnect.

Pre-register reward

Claim 500 crystals and early access to Chapter One.

Drop your name and email below. We'll send you the install link the moment Lumora goes live, a 500-crystal welcome chest waiting inside the game, and a private link to the Chapter One closed-test build. No spam, no resells — Keeper's word.

By signing up you agree to our privacy policy. The crystal chest is yours to keep, win or lose.

14,820 Keepers already enlisted
One email, no spam

SmartPlayerMove — fifteen people, one obsession.

SmartPlayerMove was founded in 2021 by three friends who grew up trading match-3 lives across school desks. We left bigger studios because we wanted to make a puzzle game that we'd brag about in the cafeteria — a game where the story matters as much as the score, where every screen is painted, and where the prize chests never beg for your card details.

Four years and 1,200 prototype levels later, Lumora is the result. Our team writes its own engine, paints its own art, composes its own music, and answers every Discord message before lunch. We are tiny on purpose — we trade speed for taste, and we'd rather ship a polished chapter late than a rushed chapter early.

Portrait of Mira Hollow, design director.

Mira Hollow

Design director · co-founder

Wrote the original Lumora pitch in a notebook on a long bus ride. Now she signs off on every cell of the board and every cutscene in the game.

Portrait of Ander Vasque, lead artist.

Ander Vasque

Lead artist · co-founder

Spent a year drawing nothing but crystal facets. Has opinions about violet versus magenta that will outlive us all.

Portrait of Nuriko Sato, engine lead.

Nuriko Sato

Engine lead · co-founder

Built our match-3 solver from scratch so we could write puzzles no off-the-shelf engine would ever allow. Quietly the kindest person on the team.

Take Aerwyn into your pocket.

Lumora launches on iOS and Android in late summer 2026. Tap a store badge — we will notify you the day it goes live.